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The LIFE Knowledge Base compiles the research papers, presentations, conference presentations, and findings by LIFE Center researchers and their collaborators. This searchable database includes findings about how learning occurs in a variety of learning environments across the lifespan. You may search the Knowledge Base for research by specific authors, browse by key terms, or retrieve research related to specific categories or constructs of interest.

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WILD for learning: Interacting through new computing devices anytime, anywhere

Posted on Thursday, Aug. 27th 2009 |


Authors: Roy D. Pea and Heidy Maldonado
Institutions: Stanford University

Abstract: We use the acronym WILD to refer to Wireless Interactive Learning Devices1. WILD are powerful and small handheld2 networked computing devices. The smallest handheld computers fit in one hand easily. The user interacts with the device either by touching the screen with a pen-shaped stylus, or by typing with both thumbs on a small keyboard known as a thumb-pad keyboard. The largest are the size of a paperback book and have a keyboard that is large enough to type on with all ten fingers. Their low price point and high usability has captured the imaginations of educators and learning scientists. The promise of harnessing computing where every student has his or her own computer, and where they are available everyday, anytime, anywhere for equitable, personal, effective, and engaging learning give WILD a greater transformative potential than desktop computers.

WILD for learning: Interacting through new computing devices anytime, anywhere. (35)



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Posted on Thursday, Aug. 27th 2009 |

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